Friday, 5 May 2017

Animation Update

For this scene I was having trouble trying to get the drawing to look right in this upward 3/4 view so I searched for reference. Eventually I downloaded a 3D model of a raptor and positioned the camera in the 3D viewer to the angle I wanted and used that as my frame of reference. 

(Model from Autodesk library)

Saturday, 29 April 2017

Background Comp

I sent DG some notes so we could work out what way we wanted to do the comp for the under water shots. I also did some rough drawings of  possible looks/Effects with the characters and assets included.

(BG Comp mock up's)

Background Development

DG has decided that he is not doing the P.O.V shot anymore so I sent him some notes and asked that he connect these shots and make that pan longer so we can show off more of the city. The reason for connecting the shots is because it would look odd or as if the animation was skipping a section.


Friday, 28 April 2017

Background Development

I got some Backgrounds off DG today but the was some problems and certain things we talked about having in certain BG where missing so I made some notes to help speed up the progress.




Wednesday, 26 April 2017

Animation Update

For the dinosaur roar I used this clip from "The Good Dinosaur" as my main reference. I liked the way the jaw twitches to emphasis the roar and did the same in my animation. I also want to try adding a shaky motion to the camera in comp to exaggerate the scene even more as the Dinosaur roars, intensifying towards the cut.



Wednesday, 19 April 2017

Animation Update

Over the last 2 weeks I only managed to get a weeks worth of work done because DG unfortunately got delayed again but one of the complex scene's in done and I have a run cycle that will be reused so this will help us save some time. I have also asked DG to bring in his background work on Monday so that we can try see if there is anything that we can reuse that will help save him some time.

(Example that breaks down the the animation process I did for the short.)